Prywatne
Rok wydania: 2011
Okładka: Twarda
Stan: Nowe
Gatunek: Biznes, ekonomia, marketing
Opis
Promotion: -30% (valid until 15.04.2024)
Old price 50 PLN
Discount price : 35 PLN
Informacje szczegółowe :
Tytuł:
Reality is Broken
Autor:
McGonigal Jane
Wydawnictwo:
Vintage Publishing
Język wydania:
angielski
Język oryginału:
angielski
Liczba stron:
416
Rok wydania:
2011
Wymiary:
Wysokość: 30
Głębokość: 204
Szerokość: 131
ISBN: 978********-285-8
Cena Empik: 60 zł
Cena Amazon: 63 zł
Cena aktualnej aukcji: 50 zł (do negocjacji)
Opis:
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discover astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand and play games.
Old price 50 PLN
Discount price : 35 PLN
Informacje szczegółowe :
Tytuł:
Reality is Broken
Autor:
McGonigal Jane
Wydawnictwo:
Vintage Publishing
Język wydania:
angielski
Język oryginału:
angielski
Liczba stron:
416
Rok wydania:
2011
Wymiary:
Wysokość: 30
Głębokość: 204
Szerokość: 131
ISBN: 978********-285-8
Cena Empik: 60 zł
Cena Amazon: 63 zł
Cena aktualnej aukcji: 50 zł (do negocjacji)
Opis:
Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discover astonishing effect in virtual environments. Videogames consistently provide the exhilarating rewards, stimulating challenges, and epic victories that are so often lacking in the real world. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? Her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges, and she helped pioneer a fast-growing genre of games that aims to turn gameplay to socially positive ends.
In Reality Is Broken, she reveals how these new alternate reality games are already improving the quality of our daily lives, fighting social problems such as depression and obesity, and addressing vital twenty-first-century challenges and she forecasts the thrilling possibilities that lie ahead. She introduces us to games like World Without Oil, a simulation designed to brainstorm and therefore avert- the challenges of a worldwide oil shortage, and Evoke, a game commissioned by the World Bank Institute that sends players on missions to address issues from poverty to climate change.
McGonigal persuasively argues that those who continue to dismiss games will be at a major disadvantage in the coming years. Gamers, on the other hand, will be able to leverage the collaborative and motivational power of games in their own lives, communities, and businesses. Written for gamers and nongamers alike, Reality Is Broken shows us that the future will belong to those who can understand and play games.
ID: 910174665
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