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Rok wydania: 2013
Stan: Używane
Opis
Przedmiotem sprzedaży jest książka
WebGL Programming Guide Inreractive 3D Graphics Programming with WebGL Open GL
Stan bdb-
Tytuł: WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL
Autor: Kouichi Matsuda Rodger Lea Matsuda Lea
Wydawca: Addison-Wesley Professional
Data wydania: 2013
Oprawa: Miekka
Ilość stron: 542
OPIS:
Using WebGL R you can create sophisticated interactive 3D graphics inside web browsers without plug-ins. WebGL makes it possible to build a new generation of 3D web games user interfaces and information visualization solutions that will run on any standard web browser and on PCs smartphones tablets game consoles or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming even if you have no prior knowledge of HTML5 JavaScript 3D graphics mathematics or OpenGL. Youll learn step-by-step through realistic examples building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media 3D graphics and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL plus 100 downloadable sample programs each demonstrating a specific WebGL topic. Youll move from basic techniques such as rendering animating and texturing triangles all the way to advanced techniques such as fogging shadowing shader switching and displaying 3D models generated by Blender or other authoring tools. This book wont just teach you WebGL best practices it will give you a library of code to jumpstart your own projects. Coverage includes WebGLs origin core concepts features advantages and integration with other web standards How and basic WebGL functions work together to deliver 3D graphics Shader development with OpenGL ES Shading Language GLSL ES 3D scene drawing representing user views controlling space volume clipping object creation and perspective Achieving greater realism through lighting and hierarchical objects Advanced techniques object manipulation heads-up displays alpha blending shader switching and more Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library Addison-Wesleys definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group the industry consortium guiding the evolution of modern open-standards media APIs.
WebGL Programming Guide Inreractive 3D Graphics Programming with WebGL Open GL
Stan bdb-
Tytuł: WebGL Programming Guide Interactive 3D Graphics Programming with WebGL OpenGL
Autor: Kouichi Matsuda Rodger Lea Matsuda Lea
Wydawca: Addison-Wesley Professional
Data wydania: 2013
Oprawa: Miekka
Ilość stron: 542
OPIS:
Using WebGL R you can create sophisticated interactive 3D graphics inside web browsers without plug-ins. WebGL makes it possible to build a new generation of 3D web games user interfaces and information visualization solutions that will run on any standard web browser and on PCs smartphones tablets game consoles or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming even if you have no prior knowledge of HTML5 JavaScript 3D graphics mathematics or OpenGL. Youll learn step-by-step through realistic examples building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media 3D graphics and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL plus 100 downloadable sample programs each demonstrating a specific WebGL topic. Youll move from basic techniques such as rendering animating and texturing triangles all the way to advanced techniques such as fogging shadowing shader switching and displaying 3D models generated by Blender or other authoring tools. This book wont just teach you WebGL best practices it will give you a library of code to jumpstart your own projects. Coverage includes WebGLs origin core concepts features advantages and integration with other web standards How and basic WebGL functions work together to deliver 3D graphics Shader development with OpenGL ES Shading Language GLSL ES 3D scene drawing representing user views controlling space volume clipping object creation and perspective Achieving greater realism through lighting and hierarchical objects Advanced techniques object manipulation heads-up displays alpha blending shader switching and more Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library Addison-Wesleys definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group the industry consortium guiding the evolution of modern open-standards media APIs.
ID: 724140311
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Na OLX od maj 2014
Ostatnio online w dniu 01 maja 2025
Wszystkie oceny są weryfikowane. Mogą je wystawiać tylko osoby, które kupiły przedmiot z Przesyłką OLX.
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