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Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra
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  • Stan: Nowe

Opis

Fire in the Lake
GMT, COIN Series, Volume IV
Wydanie trzecie, 2022.

Cuba Libre
GMT, COIN Series, Volume II
Wydanie czwarte, 2022.

Zestaw dwóch gier GMT COIN.
Gra planszowa, strategiczna, wojenna. Nowa w fabrycznej folii. Wydanie angielskie.

Możliwość obejrzenia i odbioru w Warszawie (Ochota) lub wysyłka paczkomatem +20zl
Dużo nowych gier planszowych w moich pozostałych ogłoszeniach.

Opis zaczerpnięty z sieci (Fire in the Lake):
Vietnam, 1964. The most wrenching US engagement of the Cold War would be far more than GI versus Charlie. The conflict had set tribesman against nationalist, Buddhist against Catholic, mandarin against villager, and of course Northerner against Southerner—even among the communists. As revolutionary change burned through that ancient civilization, Washington would apply its armament and its operations research. To get out, the US counterinsurgency would have to motor deeper and deeper in. In the end, culture and will would overcome technology and math and signal the end of the primacy of industrial might in modern warfare.

Volume IV in GMT’s COIN Series dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:

Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Montagnards and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options.
Each Fire in the Lake faction presents fresh challenges:

As the Viet Cong, you must light the people’s fire for the Revolution. How long do you build in the shadows, and when do you emerge to set the spark? Your big brother from the North will draw the enemy’s attention away from you, but be careful that he does not take over your movement from the inside!
As the Republic of Vietnam, you have a big brother too. He will help you build a strong Army, control the country, and kill the Communists, but at what cost to your traditional way of governing? Should you fight hard with the forces and resources that you have, or leave that to the US and just focus on strengthening your political hold?
As North Vietnam, you have friends feeding you resources as well. But you must see to funneling them southward through a well-developed logistical trail, then decide which moment is right for your painstakingly assembled forces to venture from the relative safety of Laos and Cambodia to control the South.
As the United States, you have the firepower and the mobility. A certain number of US casualties is to be expected, but too many will break the public’s support for South Vietnam and the War. And your air power and incursions into Laos or Cambodia can help or turn counterproductive. Together with the ARVN, the fight is winnable—so long as your so-called friendlies do not undermine the plan!
As with earlier COIN Series volumes, players of Fire in the Lake will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Terror and subversion, pacification, infiltration, NVA long-range bombardment, road and river ambushes, VC front taxation, aid diversion, US bombing of the Trail, Montagnard recruitment, ARVN Ranger raids, and many more options are on the menu. Flow charts are at hand to run any faction missing a player—solitaire, 2-player, 3-player, or 4-player experiences are equally supported. Ride on up the river.

Opis zaczerpnięty z sieci (Cuba Libre):
In December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.

Castro’s Insurgency

Following up on GMT Games’ Andean Abyss about insurgency in modern Colombia, the next volume in the COIN Series, Cuba Libre, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.

COIN Series, Volume II

Cuba Libre will be easy to learn for Andean Abyss players—both volumes share the same innovative Series: COIN (GMT) system. Like Volume I, Cuba Libre is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …

• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?
• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?
• Operation Fisherman: Can the rebels pull off a second invasion?
• General Strike: Urban disruption or rebel embarrassment?
• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?
• Pact of Caracas: Can the rebels unite?
• Armored Cars: Mobile striking power, but in whose hands?
• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?
• Fat Butcher: Can the Mob’s enforcer protect its casinos?
• Sinatra: Frankie’s Havana show a boom or bust, and who collects?
… and much more.

New twists match the COIN Series system to the situation in 1950s Cuba:

• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.
• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them.
• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets.
• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.
• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.
• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.
• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!

Multiplayer, 2-Player, Solitaire

Cuba Libre provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.
ID: 694634987

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Piotr

Na OLX od lipiec 2018

Ostatnio online w dniu 18 kwietnia 2024

Dodane 18 kwietnia 2024

Fire in the Lake + Cuba Libre, GMT COIN Series, NOWA w folii, gra

700 zł

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